The last 15 months studio Ludeon prepares two new items for Rimworld – Update 1.3 and addition Ideology, which should be released in one day.
Additives start in about two weeks, but the release period may change. You can already try the beta version of the update-it is included in the corresponding Steam tab.
Below we have listed the main changes.
Search panels throughout the interface – in the construction and research menu, statistics window, warehouse filter and so on.
Recycled system of reputation of fractions. The neighbors will write down your actions and explain their attitude towards them.
During raids on your base, opponents will be able to lay tunnels bypassing the main path and destroy the walls with special tools. For the last tribes, they will be armed with axes, pirates – grenades, and mechanoids – a new type of unit "Termit".
You can order the subordinate to choose a wounded comrade, and then take him anywhere, using the usual movement control.
Rendering characters will make more effective. In addition, after wounds on their bodies, wounds, dressings and other elements will form.
You are free to mix various elements of the belief system and configure the rules, rituals, social roles, revered animals, weapons, culture, style, buildings, tattoos, clothes, background narration, gods and mentioned beards.
A new type of quests in the spirit of the "horn", where you need to make your way into ancient structures and overcome unknown dangers inside to get treasures.
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It sounds quite interesting, now my settlements of lesbians-cannibals will be ideologically justified
Lord, how much is there in this game!
I could be mistaken – but it seems to me that almost the entire list of updates is that 100 years have already been added with mods. But what really would be worth doing is that any rink in Endheim does not end with casting the game due to fierce brakes
I wanted to review the review from the hairdryer by Rimworld, but it is not, only a preview. It seemed to me when the game was cutting the hair dryer made a review (
Excellent, in every possible way we distribute the ideas of transgumanism, cut out the organs from the sufferers to join, and give the slippers along with the organs. Such a plan.
One-armed lesbians-cannibals with prostheses under drugs?
Wow, they will add content that is already in the form of mods, but for money in the half of the game
Yes, there are not all the necessary mods from 1.0 on 1.2 pulled, and you about 1.3 You say.
Well, this will certainly work, but this is removed part of the fan from the game) I almost always did not even set a goal to fly away and set the goal of making my Glitterworld the future with several colonies, a bunch of colonists, rainbow, unicorns and destroyed raiders)
Except for the search panel (about the hospad, how long I have been waiting for this!) everything is already with mods and even more. And the lags from the number of objects on the map are felled by the same Rocketman’om. I hope that the changes will not make fashion for 1.2 non -playful.
Class! I only recently tested the game, but here it.
And Ty does not slow down, I look. Although it seems to me missed a couple of updates)
Heh, he looked at the rocket emances, it is strange that he had not seen him before, we must check
I hope that the changes will not make fashion for 1.2 non -playful.
Of course they will do what you are) but the fashion will quickly fix it, the popular ones are generally day-in-day
HSK Mod is generally removing the brain for the average player, but there is a straight outlet for the fierce perfectionists-fans Rimworld.
Unfortunately, in practice, this is not to repair. The game uses only one core. In fact, this is a very common problem in simulators designed on old versions of Unity, for example, Cities Skylines has the same problem. There is a modhreaded mod that adds multi -passing, but it is very unstable and most of the mods do not work with it, although the development is confident. The studio itself slowly improves performance, but there will never be large jumps in performance, except only in Rimworld 2.
I can recommend a few things that the game works better on Endgeim, sori if you are already familiar with all of them, maybe someone else will help someone else. Make sure that there are not a lot of colonists, they are strongly planting tikrat. Similarly with animals, it is better not to cross the line of about a quarter of the number of animals by the number of colonists. It’s funny that they made an update with farms in the situation, who will generally set off the tikrat twice, holding 30 chicken in the corral. Do not choose a large card, even 275×275 is not desirable, better the standard. Try to refuse mods that require a lot of calculations, especially directly or indirectly related to finding a path for colonists, and DUBS Performance Analyzer will help to calculate the most flaws. Plus somewhere Datashit with a list of not recommended mods that strongly affect performance. For extremely – you can disperse the processor in a single -flow.
Like psychology? Look for fashion with similar functionality or fan patches, there will always be almost always. I also remember for some mod for a long time, until I saw that someone had already made a new mod on a new version of the game and even better than the same. By the way, support 1.3 are added to mods very quickly, already on the first day the preview was 5% of all mods available
Except for the search panel (about the hospad, how long I have been waiting for this!) everything is already with mods and even more.
I’ll tell you more: even the search was already in mods, however, now I will not say the name, but at least one of them is worth it.